1 - Exit. Exit to Jedi Courtyard (#7) . 2 - Mines & Not Much Else. Explore this area if you wish, but you won't find much of note other than a couple containers. 3 - Jorran, Trapped Salvager. Afraid of the laigreks, Jorran has locked himself in this room.
The hallways branching off to either side of the two junctions each have two alcoves in the left wall containing beds. There's a usable computer panel in the first alcove to the left of the first junction, with a locked footlocker in the second alcove; to the right of the first junction there's only another locked footlocker in the second alcove, but as you approach it two Sith assassinsKOTOR II is in no way a bad game, but critics did note that it lacked originality and was released in an unfinished state. This is exactly what BioWare feared would’ve happened had they made the sequel. During a Reddit AMA, KOTOR writer Drew Karpyshyn explained, “We actually didn't have a chance to get that far [Discuss sequel ideas].
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