You can pretty much play 90% of the game solo, you don't really need to learn how to play your class to be successful, classes are much easier to play, and exploration/story can go on WAY longer than any other game. In my experience, most Guild Wars 2 players want most if not all of those things in an MMO.
Guild Wars 2 is a free online role-playing game that has two difficult player vs. player modes, fast-paced combat action, an immensely deep lore, and breathtaking vistas to explore that doesnât require a subscription fee!This would be useless for players on a different realm. Therefore each shard of the guild on each server needs a separate influence pool to do their own upgrades. Otherwise either the above situations arise or the GM has to distribute the accumulated influence cross-server, which is silly and difficult. 1. shaman77.
Expansions 1 and 2âGuild Wars 2: Heart of Thorns and Guild Wars 2: Path of Fire. Unlock mounts, gliding, and more with the first two expansions for Guild Wars 2. This package grants you access to a new profession, the revenant, as well as eighteen elite specializations to change the way you play.
Few new guilds get a chance to build a community in the midst of all this fickle shuffling, and consequently most seem to die as quickly as they're founded. That's got to be depressing for players like me who jumped into Guild Wars 2 alone, and I suspect we make up a huge chunk of the playerbase. 2. Guild Wars 2 Needs a Dungeon Finder.